What happens if i give orthorn to the caller
She wears blue mage robes and a pair of boots. She knows a number of leveled spells from the schools of Alteration , Destruction , and Restoration. Upon entering the final chamber of Fellglow Keep and meeting The Caller during the quest Hitting the Books, she will immediately engage in dialogue with you:. Upon taking the books, if you go up to her and attempt to talk to her again, she will simply say:.
If she becomes hostile with you after the conversation with her, you will have to fight her and two atronachs. She will randomly teleport and swap places with the atronachs during the battle.
Jump to: navigation , search. Destruction , Restoration , Alteration , Conjuration. The tower is being used as a den by forest predators, so it is recommended to approach carefully. Alternatively, praying at a shrine cures it. Otherwise, the only method for removing the disease is to speak to Falion, the thaumaturge of Morthal. He requires a filled Black Soul Gem to cure vampirism. Activating the shrine confers the Blessing of Dibella for a duration of eight hours.
Cures all diseases. There is a shrine to each of the Aedra in the Temple of the Divines in Solitude except a shrine of Talos, which later becomes available if Solitude is taken by Stormcloak forces. Open the Catacombs and walk in. Found at a Shrine of Zenithar, the deity of wealth, the Amulet can be worn for better prices with merchants.
The Shrine can be found Northeast of Riften Stables. To start this quest, speak to Brother Verulus. You can find him in Understone Keep, blocking a door to the Hall of the Dead. Talk to him about the Hall of the Dead and offer assistance. He will give you a key and tell you to investigate. You cannot disenchant Amulets. If you got your Talos Amulet from the execution in Solitude, it is part of a quest, so you cannot remove it from inventory.
The Thalmor, and arguably all Altmer, hate Talos first and foremost because of Tiber Septim and what he did to their homeland. According to Wuunferth the Unliving, the Necromancer Amulet is a legendary enchanted amulet of immense power and once belonged to Mannimarco, the King of Worms.
Outside of these hours, it is locked with a leveled lock. In Hitting the Books you have a chance to rescue a mage formerly from the College of Winterhold. I recommend killing him before he knows that you are there because he has a key that make the dungeon more convenient, he creates a disturbance and he is not grateful.
Killing the Caller will allow you to obtain the key from her corpse. Orthorn always dies in this encounter. The one time I killed both the Atronach and the Ice Mage before they could touch Orthorn, I turned around to talk to him and he spontaneously collapsed and died. The Caller will summon a few Atronachs to help her screen above and they might be of the Flame, as well as of the stronger Ice and Storm types. You can get a good hit in, then she disappears and reappears back in the center of the room.
In Hitting the Books you have a chance to rescue a mage formerly from the College of Winterhold. I recommend killing him before he knows that you are there because he has a key that make the dungeon more convenient, he creates a disturbance and he is not grateful.
Orthorn always dies in this encounter. The one time I killed both the Atronach and the Ice Mage before they could touch Orthorn, I turned around to talk to him and he spontaneously collapsed and died. Killing the Caller will allow you to obtain the key from her corpse. Hitting her with weapons will not affect her, but attacking her with Destruction magic will reduce her health. Once her health is reduced to zero, the system will treat her as dead and her body can then be searched.
You cannot clear this location during Hitting the Books since the boss is disabled for the duration of the quest. If you have completed Hitting the Books, and if the enemies have respawned, a leveled Conjurer will spawn in the interior of Fellglow Keep. You can get a good hit in, then she disappears and reappears back in the center of the room. In one room in Fellglow Keep there are three cages with vampires in them, with switches on the wall to open the cages.
Opening the cages will release the vampires, who will run into the next room, kill the mages there, then leave without harming the Dragonborn.
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